With their relatively high complexity and strong seasonal ties, they’re mostly lost to history once a season is over. We can keep things that work well for future seasons, while safely leaving behind things that didn’t work as well.īut as great as Seasonal affixes have been, they also have limitations. Are a great place to experiment and try new ideas.It’s cool to have N’Zoth or Denathrius influencing Mythic+ dungeons at the same time they’re featured in the raid. Give us an opportunity to add thematic flavor and give each season a sense of identity.We’re asking you to play the same dungeons for well over a year, and adding new twists helps keep them feeling fresh. Play a key role in shaking up gameplay.These have been a staple of Mythic+ for years now, but what purpose do they serve and why do we keep making them? ![]() ![]() With dungeons rotating every season, everyone gets to start on a relatively even playing field and figure out new strategies together. Imagine taking a break during Season 1 and coming back in Season 2, only to join a Mythic+ group and feel like you’re holding them back because everyone else just “knows” a strategy you never had the chance to learn. Creating space for returning players to jump into Mythic+ even if they missed the previous season.Learning a new raid can be fun and challenging, but the relative ease of completing Mythic+ dungeons that everyone mastered last season can create heavy social pressure to spend time in Mythic+ gearing up even if it’s not your preferred activity. Keeping the level of effort required to get the best rewards consistent season over season.Much of the fun of Mythic+ comes from seeing yourself get better and better at playing a dungeon through experience, but opportunities to learn and improve become more scarce the longer a dungeon stays active in the pool. Providing primary Mythic+ players with more of the sense of exploration and progression each season that Raiders get to enjoy with new raids.We believe this will result in a better overall experience by: Perhaps the biggest change coming in Dragonflight is that we’ll be rotating the entire set of Mythic+ dungeons every season. That’s not great, and we want to do something about it. If you’ve done Mythic+ over multiple seasons, you may have had the experience of running a particular dungeon over and over chasing a prized item, only to be faced with chasing that same item in that same dungeon the following season as well. While I don’t have information to share about this specific suggestion today, I do want to take this opportunity to offer some insight into changes coming to Mythic+ in Dragonflight and our thought process behind them, as well as open up a discussion around elements that are still being worked on or could change in the future.įirst up, we’d like to provide some more context for a change you may have already heard about. ![]() ![]() The #1 Guide For World of Warcraft.ģ.Hello, and thank you for taking the time to share your thoughts here! Feedback like this is valuable, and helps inform discussion within the team as we continue to iterate on systems like Mythic+. Dave is an avid gamer since early childhood and is a huge fan of Blizzard games. Dugi Guides | World of Warcraftĭ is a privately owned company based in Christchurch, New Zealand founded and created by Dave Farrell (Dugi) in 2005. Join our community and participate in a collection of forum threads, questions, answers, and other discussions about World of Warcraft.ġ4.1K ⋅ 8.1K ⋅ 1 post / week ⋅ Feb 2009 Get Email Contact 5. BoardGameGeek » Small World of WarcraftīoardGameGeek features information related to the board gaming hobby.ġ04.4K ⋅ 1 post / quarter Get Email Contact 4. Blizzard » World of Warcraft Forumsīlizzard Entertainment is a premier developer and publisher of entertainment software.ģ.4M ⋅ 1.4M ⋅ 30 posts / day Get Email Contact 3. Find World of Warcraft News, guides, patch notes, previews of upcoming content, and more at MMO-Champion forum.Ģ70.6K ⋅ 124.5K ⋅ 10 posts / day Get Email Contact 2.
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